State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2023

Top 5 Educational Games Performance in Saudi Arabia Q3 2023

Discover the performance trends of the top 5 educational games on a unified platform in Saudi Arabia during Q3 2023, including insights on downloads, revenue, and active users.

Top 5 Educational Games Performance in Saudi Arabia Q3 2023

In Q3 2023, the top 5 educational games on a unified platform in Saudi Arabia demonstrated notable performance trends. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these apps.

Lingokids - Play and Learn experienced a steady flow in weekly revenue, peaking at around $5.1K in early July before settling around $3.5K towards the end of September. Downloads fluctuated, reaching a high of 5.4K in early August and maintaining a range between 3.7K to 5.2K throughout the quarter. Active users showed a similar trend, with a peak at 10.3K in early August, before stabilizing around 8.8K by the end of September.

Buddy.ai: Early Learning Games showed dynamic trends in Q3. Weekly revenue saw a high of approximately $4.9K in late July, before declining to around $3K by the end of September. Downloads surged, peaking at 22.6K in early September, followed by a decrease to 11.6K in the final week of the quarter. Active users peaked at 29.9K in early September, reflecting a similar surge and subsequent decline, ending at 18.3K.

Lamsa - Kids Learning App had relatively stable weekly revenue, peaking at $1.6K in early July and tapering off to about $1K by the end of September. Downloads remained consistent, with a high of 3.4K in early August and a low of 1.9K towards the end of the quarter. Active users peaked at 7.9K in early August and gradually declined to around 6K in late September.

Tiny Minies Preschool Learning saw a progressive increase in weekly revenue, peaking at $1.1K at the end of July, and ending the quarter around $879. Downloads fluctuated, reaching a peak of 4.7K in mid-August, before declining to approximately 2.1K by the end of September. Active users showed a steady rise, peaking at 14.5K in late August, and stabilizing around 12.3K towards the end of the quarter.

Keiki Learning games for Kids demonstrated modest revenue trends, with a peak of $906 in late July and tapering off to $609 by the end of September. Downloads showed some volatility, peaking at 1.4K in late July and ending the quarter at around 1.1K. Active users fluctuated, peaking at 2K in late July, and ending the quarter at approximately 1.8K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023